Arxiu de Agost del 2009
Tezcalipoca de Robin George
Divendres, 28 de Agost del 2009Tezcatlipoca, es señor del cielo y de la tierra, fuente de vida, tutela y amparo del hombre, origen del poder y la felicidad, dueño de las batallas, omnipresente, fuerte e invisible.
El lado norte del universo se identificaba con el Mictlán, región del reposo, y se llama Mictlampa, rumbo de los muertos. Se asocia con el [...]
Presa: La venganza
Divendres, 28 de Agost del 2009BT’n’J – Na Posedu from McSanchez on Vimeo.
Visto en CGDigg.
Lo que nos hace humanos
Dimarts, 25 de Agost del 2009No voy a decir nada más, vayan a ver lo que dice morticiia donde lo he sacado, en otra de sus fabulosas entradas.
El niño y los cigarros
Dijous, 20 de Agost del 2009A mi de pequeñito el tabaco siempre me pareció asqueroso, hasta el propio tacto de los cigarrilos o del celofán de los paquetes me daba grima, y para acabar de tocarme los cojones todos esos años en los que estaba tranquilamente jugando en mi habitación y mis padres me hacian ir al bar de la [...]
Assassin’s Creed II trailer
Dimecres, 19 de Agost del 2009Trailers of videogames are lately adopting their own style in the world of cg. Here is one of the latests examples.
Video Games | Assassin’s Creed II | E3 09: Trailer HD
XBox 360 | Playstation 3 | Nintendo Wii
New Shaderlight video
Dimarts, 11 de Agost del 2009This is what we have been demonstrating at SIGGRAPH:
Real time ray-tracing in hardware
Diumenge, 9 de Agost del 2009There are two main strategies to render a computer generated image: the rasterizing, in which the polygons are projected to the screen and shaded according to some rules, and the ray-tracing, where rays are traced from the eye through the pixels to intersect the scene and compute the colour. The first one is the one [...]
Trailers of short films
Dissabte, 8 de Agost del 2009It is unlikely that you can see a short animated film unless it comes with a mainstream movie, as Parly Cloudy comes with Up from Pixar, or you can go to one of the animation festivals around the world, as Annecy, Art Futura or Siggraph.
I can understand that the thinking heads of the big production [...]
The cost of developing parallel software
Dimecres, 5 de Agost del 2009On Monday morning at High Performance Graphics, Tim Sweeney from Epic Games talked about the End of the GPU roadmap. I am not going to sumarize the talk, but just point out an idea that was in one of his slides.
Let’s say X is the cost to create a single-threaded efficient program. Then,
if you want [...]
The changes in the cg production pipeline
Dimarts, 4 de Agost del 2009Larry Gritz, who works at Sony Imageworks, presented at High Performance Graphics in New Orleans a talk entitled “Production Perspectives in High Performance Graphics”. The talk was basically a description of the procedures of making a cg production and the problems involved in it, to see how the production process can be improved and accelerated [...]
Hello Kitty!?!?!?
Diumenge, 2 de Agost del 2009The Tim Burton influence for a very special version of Alice in Wonderland, just before the actual Burton’s work. Nice and surprising for a Hello Kitty product.
Seen at Cafè i piti.
A week in New Orleans: day 1, from London to New Orleans via Atlanta
Dissabte, 1 de Agost del 2009Written on Saturday 1st August 10h25 (local time)
First I would like to apologize to my usual readers here. For a few days this blog will be in english and strictly related to my days in New Orleans. I have come here to be for the first time in 10 years and for the second time [...]

